The weapon also becomes magical, if it isn’t already. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. It is because of the reason that it will get one attack action as a druid and you are dealing with 1d8+WIS damage at the most per turn. Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature’s power. Talking about the con of using this cantrip that is it will not increase as the level increases. That would be more than enough time in most of the situations. As the action time this spell takes is only bonus action and it will last for a minute you will get ten rounds of this buff. Monsters will resist the nonmagical damage and it can be particular y dangerous. The main pro of using this DnD spell is that your weapons will become magical for the duration. For all intents and purposes, Shillelagh is a great spell, especially at earlier levels where magical. It is very helpful to use the wisdom modifier on several attacks and give damage. Why Should I Use Factions in My DnD 5e Campaign. And also you don’t want to burn a big spell on a weak enemy. There are many reasons to use this spell and some of them include that there will be many situations in the game where you will need to attack and you might be short of wild shape uses and you need to attack it now with your weapon. Banished Druid Races Breakdown - DnD 5e Darker than the stars in the sky. This spell would become handy when you will find yourself needing to deliver some swift bonks to the enemy’s head in order that would make Rafiki from the lion king proud. since the 10-foot reach when using a shillelagh with long-limbed is still. You should know that your wisdom score will be higher than your strength score. For the damage, it is a 1d8+strength modifier. As the class is druid then it would be your wisdom modifier.įor attacking with your club or quarterstaff you need to follow the formulas and for an attack roll, it is 1d20+strength modifier+profiency bonus. In this spell, you will be using the spellcasting ability modifier instead of using the normal ability modifier that will have the strength. You can use this spellcasting ability instead of the strength for the attack and also the damage rolls of the melee attack that are using that weapon and then the weapon’s damage will become d8. ( 5 + 2 from wielding the Staff of the Woodland) If I attack with The staff of the Woodlands, with Shillelagh active, which is a +7 to hit from spell attack, does it also adds the +2 from the Staff of the Woodlands itself since it grants a +2 bonus to attack and damage rolls made. The weapon in the spell will be magical if it is not already. Shillelagh would allow me to roll my Spell Attack which is +7. This spell will end if you will cast it again or in case you will let go of the weapon. The class that the spell belongs to is a druid. For duration use your spellcasting ideas or ability to. The components of the spell include verbal, somatic, material and in material, it includes a shamrock leaf, a club or quarterstaff, and a mistletoe. The club wood you are holding is imputed with the power of nature. Talking about the range of the spell it is itself. The casting time the spell is going to take is one bonus action. The school of the spell is Transmutation. You can give your enemy a good smack with this spell with the help of your trusty club or your quarterstaff. You can shapeshift into a wide variety of animals. You can cast huge AoE spells to destroy the enemies in the spell and pump out healing in the fight to keep your friends in the match. All-in-all I don't feel like you really get anything good out of shillelagh.Shillelagh 5e: In this spell, your character is infinitely versatile. And casting shillelagh is a bonus action, which means you're not doing the other impactful things monks can do with bonus action, like making more attacks, or dashing (though you might be able to start the combat with it up if you were constantly casting it). If you had something important in your other hand and wanted to do more damage with your one-handed quarterstaff attacks, you're still better off just taking an ASI in Dex going from 1d6 to 1d8 increases average damage by one, but having +1 to your Dex mod gives +1 damage and +1 to hit, which is just better. A quarterstaff already does 1d8 damage when wielded in two hands. Shillelagh Level Cantrip Casting Time 1 Bonus Action Range/Area Touch Components V, S, M Duration 1 Minute School Transmutation Attack/Save Melee Damage/Effect Bludgeoning The wood of a club or quarterstaff you are holding is imbued with nature's power. Since you have Dex that's probably as good if not better than your Wisdom, getting to use Wisdom instead of Dex does nothing for you. Your extra martial arts attack and flurry of blows need to be unarmed strikes, so if you want to be impactful with those you need to have good Dex anyway. I really don't see this as a good use of a feat.
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